The opening remarks of 3DISE Conference 2026 took place in the main hall of Cubex, where a large LED Wall displaying the conference visual identity created a striking backdrop for the start of the event.
A presentation by Tomas Barnas, Turning Machu Picchu, took place in the main hall of Cubex, where a large LED Wall displayed immersive visuals that enhanced the atmosphere of the conference session.
The presentation From Reality Mapping to Digital Twins by Arkadiusz Szadkowski, Global Sales Manager at Esri, took place in the main hall of Cubex, where the large LED Wall enhanced the session with immersive visual content and large-format projections.
The presentation The Future of Digital Twin by Michal Ukropec took place in the main hall of Cubex, where the conference audience gathered for a session focused on the future of digital technologies and spatial innovation.
The presentation 3D Out of Thin Air by Jussi Kiviniemi featured immersive audiovisual production and modern event technologies that enhanced the dynamic atmosphere of the session.
The first exhibitors quiz of 3DISE Conference 2026 became part of the dynamic programme in the main hall of Cubex, where interactive audience engagement and live participation enhanced the atmosphere of the event.
Luk van Goo, Researcher and Developer specialising in digital heritage, presented SpectroFusion: Making Objects Talk, a session focused on connecting cultural heritage with immersive visual technologies and innovative digital storytelling.
A panel discussion in the main hall of Cubex brought together leading experts from the immersive and spatial technology industry, creating space for inspiring conversations, knowledge sharing, and discussion about the future of digital innovation.
Kenny Nakamura from SONY XYN presented Production-Quality 3DGS & Mesh: What’s Next for XYN Roadmap?, offering insights into the future development of advanced 3D visualisation technologies and production-quality digital content.
The presentation From Capture to Creation: Bringing the Past into the Future by Bachaar Tarabay, Head of Scientific Projects at ICONEM, took place in the main hall of Cubex, where the large LED Wall displayed immersive visual content connected to digital heritage and historical reconstruction.
The presentation Photogrammetry Pipelines by Barry Bassnett, owner and founder of RICHPiX, focused on advanced workflows and technologies used in photogrammetry and digital reconstruction, accompanied by large-scale visual demonstrations throughout the session.
The presentation Dali’s Mask and Spatial Data: What Do Models of Reality Really Hide? by Szymon Bloch, CEO at Scan 3D, combined technology, storytelling, and striking visual concepts in a dynamic session focused on spatial data and digital reality.
An interactive AI agent installation was part of the 3DISE Conference exhibition area, where visitors explored innovative technologies combining digital avatars, artificial intelligence, and immersive user experiences.
Refreshments and catering by IN CATERING were served in the main foyer of Cubex, where guests could enjoy fresh snacks and informal networking throughout the conference programme.
On the second day of 3DISE Conference 2026, the presentation How Lasers Enhance 3D Gaussian Splatting by Mindy Li from XGRIDS highlighted innovative approaches to combining laser scanning and advanced 3D visualisation technologies.
Jeffrey Martin, Founder and CEO at Mosaic, presented The World at Eye Level: Mapping at Human Scale to Solve AGI, showcasing innovative mapping technologies and advanced approaches to capturing the world at human scale.
Panel Discussion No. 3, Bringing Digital Heritage Back to the Audience / Dual Use of Heritage Data, brought together experts from the field to discuss innovative approaches to digital heritage and immersive technologies, while the blue lighting and branding of the entire main hall created a distinctive visual atmosphere for the session.
The presentation XGRIDS vs Meta: Who Will Win the Gaussian Battle? by Alex Harvey, Founder at RiVR, brought an energetic atmosphere to the conference programme, combining expert insights with dynamic interaction on the main stage in the main hall of Cubex.
Networking during the second day of 3DISE Conference 2026 took place in the main foyer of Cubex, where guests explored innovative technologies, exchanged ideas, and connected with professionals from the immersive and spatial technology industry.
The presentation Follow the Technology, Not the Toolchain: What 3 Years of Splatting with 3D Gaussians Taught Me by Lukasz Mirocha from Opus Lab focused on practical insights and creative experiences with 3D Gaussian Splatting.
Panel Discussion No. 4, How to Bring New People to the Industry, featured Olaf Freier, Michal Gula, and Stephanie Dockstader in a discussion focused on education, mentoring, and attracting the next generation of professionals to the geospatial and immersive technology industries.
The closing remarks of 3DISE Conference 2026 brought together organisers, speakers, and partners for a final recap of the event and a look ahead at the future of immersive and spatial technologies, set against the distinctive blue atmosphere of the main hall at Cubex.